6/4/2023 0 Comments Talonro statcalc![]() ![]() Each card increases the damage by 300(reduced by def). Zipper-Bear Card: The best weapon-card for SBK. However, they might be hard to find if you don't have episode 13.3.īest choice if your server doesn't have New-World. Since you will always be standing at range, you can use these until you farm your Raydric/Noxious. Pretty good if your guild is camping Satan Morroc. You really don't need anything better and can spend your money elsewhere. If you can afford to slot them, go for it. The heavy weight makes it unsuitable for regular PVE. Use this if you are facing MVP with high area stun (Doppel). It weighs almost nothing and can easily be obtained and enchanted. Quite an end-game armor, but it gives 2 Str and weighs only 60. The best headgear for SBK SinX but its very very difficult to obtain. Until you can get your hands on a slotted int headgear, you can use this as a filler. Use it left hand when facing High-Def monsters.Įxorciser/Dragon Killer/Immaterial Swords Also, try to get the elemental version to boost your damage. ![]() You can start with NPC ones and slowly upgrade them to 2 slotted version when you have the money. It is amazingly cost effective and is almost as good as elemental sword. The 4 int, 2 str and 1 dex gives you an amazing boost and has 3 slots to hold your cards! It is quite hard to get, but definitely worth it. Remember to ask for Marionette Control while doing High-End MVPs. If you are always under Bragi, you could lower it to 50 or 40. This gives an acceptable cast while soloing. ![]() Try to maximize it to get the best possible damage. Keep it at 1 unless you have extra points. You wont be tanking and you will be on Devo during MVP runs. Unless you are going for an Agi-SBK build, it should remain at 1. 70-90 Str is ideal unless you are building your SinX for something special like Beelzebub. Your cards and equips should focus on increasing Int and ATK. Keep it in multiples of 10 to receive the bonus ATK. Str doesnt directly affect the damage but adds to the ATK. However, in rare cases(using IP and Def ignoring weapons) the physical part can surpass the magical part of the damage. With all the limitations, the ATK takes second priority to INT.
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